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The Scrum
A scrum consists of eight players from each side who
bind on to each other and try to push the other team backwards and off the
ball, players cannot push before the ball is in the scrum this will result in a
penalty. Players must remain bound until the ball comes out however if the ball
is at the feet of the hindmost player, they may unbind, pick the ball up and
continue playing. The only time fewer than 8 members of the team are in the
scrum is if a second row or flanker has been sin-binned, sent off or left the
field due to injury and no replacement is available.
The eight players in the scrum are 2 x Props,1 x
Hooker 2 x Second Rows and 3 x flankers. The props and hooker comprise the
front row. This is a specialist area of the game and only players suitably
trained in the prop and hooker positions may play in the front row. If injuries
or disciplinary matters dictate that there is insufficient cover for the front
row, uncontested scrums are played. In an uncontested scrum, the forwards do
not push or compete and the team that put the ball in must win it.

The scrum is formed by the hooker putting an arm
around either prop, the two second rows then places their heads into the spaces
between the hookers hips and the props hips. The flankers then bind on to
the second rows with one flanker on the side of the scrum that has most open
field, one on the side with least field and one in the middle the number
8. The props also have a specific side of the scrum to bind on to. The
loosehead prop binds on the side of the scrum that the ball is put in from
(hence there is space on one side of his head!) and the tighthead prop binds on
the other side of the hooker. As the front rows interlock heads when the scrum
is formed, a tighthead prop will always scrummage against a loosehead prop and
vice versa.
The scrum half of the team that have the "head"
so called because the loosehead is nearer the scrum half puts the ball
in straight in the channel between the two front rows. The ball must come back
out of the scrum via any route, as long as it passes through the legs of a
prop. Once the ball is out of the scrum, play carries on as normal.
Positions
Players line up for a game in various positions the
shirt numbers that a player relates to this position. The standard line up
is:
- 15 Full Back
- 14 (Right) Wing
- 13 Outside Centre
- 12 Inside Centre
- 11 (Left) Wing
- 10 Fly Half
- 9 Scrum Half
- 1 Loosehead Prop
- 2 Hooker
- 3 Tighthead Prop
- 4 Second Row (Lock)
- 5- Second Row (Lock)
- 6- Blindside Flanker
- 7- Openside Flanker
- 8 Number Eight (Flanker)
The positional line up at a scrum can be seen on the
right. This is a typical line up with the blue team attacking "up the page".
The red team is defending. Notice how the blue team are in a line which will
allow the ball to be passed backwards and the red team are in a defensive line,
behind the last player in the scrum.
The Tackle
A tackle is completed when the ball carrier is held
and brought to the ground by the tackler. If a player is merely knocked over
then they are not considered to be tackled and they may get back up and
continue playing. If a tackle is made above the shoulder, or if a player does
not make an attempt to wrap their arms around the player (i.e. shoulder
charging) then the tackler will be penalised and may face a spell in the
sin-bin. If it considered to be dangerous.
When a player is tackled they must release the ball
immediately. Holding onto it will result in a penalty to the opposition. The
tackler along with any other player coming into the tackle area must be on
their feet before playing at the ball and enter it form the rear of tackle. If
any player enters the tackle area and does not remain on their feet they may be
penalised by the referee.
After a tackle there are two scenarios that can
occur. A ruck occurs when the ball is on the floor and there is at least one
player from each team in contact with each other over the ball. The ball cannot
be handled in a ruck, instead the ball must be rucked backwards by players
using their feet. Players must join a ruck from behind the hindmost foot of the
hindmost player otherwise they will be offside and penalised.
A maul is formed when there are three players, all on
their feet; the ball carrier and one person from each team.l. Players must also
join a maul from behind the hindmost foot or be offside. A player must bind
onto a ruck or maul using their whole arm, placing a hand on the ruck or maul
is not sufficient and may be penalised.
The Penalty
If a team are awarded a penalty they may select, to
kick to ball to touch to gain field position and hopefully possession from a
line out, to kick for goal for a three point score, tap the ball and run or,
depending on field position or offence, take a scrum. Some minor offences
result in a free kick from which a penalty kick at goal cannot be taken.
The Line Out
If the ball is kicked into touch from the
field of play a line out is awarded. The throw will only go to the team that
kicked it if it is from a penalty kick. All other circumstances result in the
non-kicking team getting the throw in. The throw in should be reasonable
straight into the line out. The team throwing in will determine how many
players are in the line out. Penalties occur at a line out when a player
unfairly interferes with his opposite number.
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